#ifndef SCENE_H
#define SCENE_H

#include <vector>

#include <mesh/object.h>
#include <render/enviroment/light.h>

struct Scene {
    std::vector <Object*> objects;
    std::vector <Light*> lights;
    std::vector <SunLight*> sunLights;
    std::vector <DirectLight*> directLights;
};

#endif
